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If you're not good at math, it is ok to round these off to rough estimates. Take the items with you that have the bigger result of that quick math. A rule of thumb to follow is to divide the cost of the item by the weight. Just because a cuirass is worth 2000 gold, it doesn't mean it is a better deal than the 800 gold potion next to it. Since you can only make 1200 per transaction, it is important to look at the weight to value ratio of each item you find in a dungeon. Money a merchant holds is to increase your Mercantile skill to 75 and then 100. That means you'll have to sell that Daedric Cuirass for a measley 1200 gold. Merchants can make as many transactions per day as you want, provided the cost of each individual sale isn't greater than their maximum amount of gold. Will increase slightly allowing you to sell your goods at a closer to retail price.
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Each time you make a sale, the merchant's disposition Merchants carrying this much money can be found all around the Market District of the Imperial City. The only problem is that there aren't any secret shopkeepers in the game like there were in Morrowind. Selling goods is the primary way to make money in Oblivion. We wish we could tell you where to look for these items, but we can't. Outside of quest rewards, shop inventories, dungeon loot, and items found on NPCs are all random and change according to your level. Finding weapons, armor, and other items is a random occurence in Oblivion.
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